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See also: Golden age of video arcade games, History of video game consoles (second generation), North American video game crash of 1983, History of video game consoles (third generation), and History of video game consoles (fourth generation) The early 1980s saw the golden age of video arcade games reach its zenith.The total sales of arcade video game machines in North America increased significantly during this period, from million in 1978 to 0 million by 1981, This was also nearly twice as much revenue as the .8 billion generated by the home video game industry that same year; both the arcade and home markets combined add up to a total revenue of .8 billion for the video game industry in 1982, The early part of the decade saw the rise of 8-bit home computing, and home-made games, especially in Europe (with the ZX Spectrum and Commodore 64) and Asia (with the NEC PC-88 and MSX).Thus, publishers could often be generous with benefits, such as royalties on the games sold.

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That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey.

In 2000s, the video game industry is a juggernaut of development; profit still drives technological advancement which is then used by other industry sectors.

Technologies such as Smartphones, virtual reality and augmented reality are major drivers for game hardware and gameplay development.

The computer and video game industry has grown from focused markets to mainstream.

They took in about US.5 billion in the US in 2007, 11.7 billion in 2008, and 25.1 billion in 2010 (ESA annual report).

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